first commit
This commit is contained in:
414
.gitignore
vendored
Normal file
414
.gitignore
vendored
Normal file
@@ -0,0 +1,414 @@
|
||||
# Created by https://www.toptal.com/developers/gitignore/api/visualstudio,dotnetcore
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=visualstudio,dotnetcore
|
||||
|
||||
### DotnetCore ###
|
||||
# .NET Core build folders
|
||||
bin/
|
||||
obj/
|
||||
|
||||
# Common node modules locations
|
||||
/node_modules
|
||||
/wwwroot/node_modules
|
||||
|
||||
### VisualStudio ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
|
||||
### VisualStudio Patch ###
|
||||
# Additional files built by Visual Studio
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/visualstudio,dotnetcore
|
||||
6
App.config
Normal file
6
App.config
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
||||
110
Form1.Designer.cs
generated
Normal file
110
Form1.Designer.cs
generated
Normal file
@@ -0,0 +1,110 @@
|
||||
namespace Serial_Comms_CS
|
||||
{
|
||||
partial class MainForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.serialPortLbl = new System.Windows.Forms.Label();
|
||||
this.serialPortBox = new System.Windows.Forms.ComboBox();
|
||||
this.sendBtn = new System.Windows.Forms.Button();
|
||||
this.reconnectBtn = new System.Windows.Forms.Button();
|
||||
this.serialTimer = new System.Windows.Forms.Timer(this.components);
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// serialPortLbl
|
||||
//
|
||||
this.serialPortLbl.AutoSize = true;
|
||||
this.serialPortLbl.Location = new System.Drawing.Point(28, 33);
|
||||
this.serialPortLbl.Name = "serialPortLbl";
|
||||
this.serialPortLbl.Size = new System.Drawing.Size(124, 16);
|
||||
this.serialPortLbl.TabIndex = 0;
|
||||
this.serialPortLbl.Text = "Arduino Serial Port: ";
|
||||
//
|
||||
// serialPortBox
|
||||
//
|
||||
this.serialPortBox.FormattingEnabled = true;
|
||||
this.serialPortBox.Location = new System.Drawing.Point(159, 33);
|
||||
this.serialPortBox.Name = "serialPortBox";
|
||||
this.serialPortBox.Size = new System.Drawing.Size(121, 24);
|
||||
this.serialPortBox.TabIndex = 1;
|
||||
this.serialPortBox.SelectedIndexChanged += new System.EventHandler(this.serialPortBox_SelectedIndexChanged);
|
||||
//
|
||||
// sendBtn
|
||||
//
|
||||
this.sendBtn.Location = new System.Drawing.Point(31, 74);
|
||||
this.sendBtn.Name = "sendBtn";
|
||||
this.sendBtn.Size = new System.Drawing.Size(121, 23);
|
||||
this.sendBtn.TabIndex = 2;
|
||||
this.sendBtn.Text = "Send";
|
||||
this.sendBtn.UseVisualStyleBackColor = true;
|
||||
this.sendBtn.Click += new System.EventHandler(this.sendBtn_Click);
|
||||
//
|
||||
// reconnectBtn
|
||||
//
|
||||
this.reconnectBtn.Location = new System.Drawing.Point(159, 74);
|
||||
this.reconnectBtn.Name = "reconnectBtn";
|
||||
this.reconnectBtn.Size = new System.Drawing.Size(121, 23);
|
||||
this.reconnectBtn.TabIndex = 3;
|
||||
this.reconnectBtn.Text = "Reconnect";
|
||||
this.reconnectBtn.UseVisualStyleBackColor = true;
|
||||
this.reconnectBtn.Click += new System.EventHandler(this.reconnectBtn_Click);
|
||||
//
|
||||
// serialTimer
|
||||
//
|
||||
this.serialTimer.Interval = 50;
|
||||
this.serialTimer.Tick += new System.EventHandler(this.serialTimer_Tick);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(311, 121);
|
||||
this.Controls.Add(this.reconnectBtn);
|
||||
this.Controls.Add(this.sendBtn);
|
||||
this.Controls.Add(this.serialPortBox);
|
||||
this.Controls.Add(this.serialPortLbl);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.Margin = new System.Windows.Forms.Padding(4, 4, 4, 4);
|
||||
this.Name = "MainForm";
|
||||
this.Text = "Serial Comms";
|
||||
this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.MainForm_FormClosed);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label serialPortLbl;
|
||||
private System.Windows.Forms.ComboBox serialPortBox;
|
||||
private System.Windows.Forms.Button sendBtn;
|
||||
private System.Windows.Forms.Button reconnectBtn;
|
||||
private System.Windows.Forms.Timer serialTimer;
|
||||
}
|
||||
}
|
||||
|
||||
131
Form1.cs
Normal file
131
Form1.cs
Normal file
@@ -0,0 +1,131 @@
|
||||
using SerialComms;
|
||||
using System;
|
||||
using System.IO.Ports;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Serial_Comms_CS
|
||||
{
|
||||
|
||||
|
||||
public partial class MainForm : Form
|
||||
{
|
||||
|
||||
SerialConnector serialConnector = new SerialConnector();
|
||||
|
||||
void handleCalInt(string args)
|
||||
{
|
||||
Console.WriteLine("Callback CAL-INT called");
|
||||
Console.WriteLine("Arguments: " + args);
|
||||
}
|
||||
|
||||
void handleRead(string args)
|
||||
{
|
||||
Console.WriteLine("Callback READ called");
|
||||
Console.WriteLine("Arguments: " + args);
|
||||
}
|
||||
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
// Determine which serial ports are available
|
||||
string[] ports = SerialPort.GetPortNames();
|
||||
|
||||
if (ports.Length <= 0)
|
||||
{
|
||||
MessageBox.Show(
|
||||
"Unable to find any COM ports",
|
||||
"No COM ports",
|
||||
MessageBoxButtons.OK,
|
||||
MessageBoxIcon.Error
|
||||
);
|
||||
}
|
||||
|
||||
// Add the serial ports to the combobox
|
||||
foreach (string port in ports)
|
||||
{
|
||||
serialPortBox.Items.Add(port);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
serialConnector.OnCommand("CAL-NXT", (string args) => Console.WriteLine(args));
|
||||
serialConnector.OnCommand("CAL-INT", handleCalInt);
|
||||
serialConnector.OnCommand("READ", handleRead);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(
|
||||
ex.Message,
|
||||
"Failed to register command",
|
||||
MessageBoxButtons.OK,
|
||||
MessageBoxIcon.Error
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private void serialPortBox_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
string selectedPort = serialPortBox.Text;
|
||||
try
|
||||
{
|
||||
serialConnector.SetSerialPort(selectedPort);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(
|
||||
"Unable to set selected COM port\n" + ex.Message,
|
||||
"Unable to open COM port",
|
||||
MessageBoxButtons.OK,
|
||||
MessageBoxIcon.Error
|
||||
);
|
||||
}
|
||||
serialTimer.Enabled = true;
|
||||
}
|
||||
|
||||
private void serialTimer_Tick(object sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
serialConnector.Cycle();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(
|
||||
"Encountered an error while parsing commands\n" + ex.Message,
|
||||
"Command parse error",
|
||||
MessageBoxButtons.OK,
|
||||
MessageBoxIcon.Error
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private void MainForm_FormClosed(object sender, FormClosedEventArgs e)
|
||||
{
|
||||
serialConnector.CloseSerial();
|
||||
}
|
||||
|
||||
private void sendBtn_Click(object sender, EventArgs e)
|
||||
{
|
||||
serialConnector.SendCommand("CAL-INT", "3");
|
||||
}
|
||||
|
||||
private void reconnectBtn_Click(object sender, EventArgs e)
|
||||
{
|
||||
string selectedPort = serialPortBox.Text;
|
||||
try
|
||||
{
|
||||
serialConnector.SetSerialPort(selectedPort);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(
|
||||
"Unable to set selected COM port\n" + ex.Message,
|
||||
"Unable to open COM port",
|
||||
MessageBoxButtons.OK,
|
||||
MessageBoxIcon.Error
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
123
Form1.resx
Normal file
123
Form1.resx
Normal file
@@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="serialTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
||||
22
Program.cs
Normal file
22
Program.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Serial_Comms_CS
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new MainForm());
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Properties/AssemblyInfo.cs
Normal file
33
Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Serial Comms CS")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Serial Comms CS")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2026")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("b982e75a-10a9-4955-8114-9a1a3b5ef5a6")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
71
Properties/Resources.Designer.cs
generated
Normal file
71
Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Serial_Comms_CS.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Serial_Comms_CS.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
Properties/Resources.resx
Normal file
117
Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
30
Properties/Settings.Designer.cs
generated
Normal file
30
Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Serial_Comms_CS.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
Properties/Settings.settings
Normal file
7
Properties/Settings.settings
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
84
Serial Comms CS.csproj
Normal file
84
Serial Comms CS.csproj
Normal file
@@ -0,0 +1,84 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{B982E75A-10A9-4955-8114-9A1A3B5EF5A6}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>Serial_Comms_CS</RootNamespace>
|
||||
<AssemblyName>Serial Comms CS</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SerialConnector.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
25
Serial Comms CS.sln
Normal file
25
Serial Comms CS.sln
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.14.36511.14 d17.14
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Serial Comms CS", "Serial Comms CS.csproj", "{B982E75A-10A9-4955-8114-9A1A3B5EF5A6}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B982E75A-10A9-4955-8114-9A1A3B5EF5A6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B982E75A-10A9-4955-8114-9A1A3B5EF5A6}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B982E75A-10A9-4955-8114-9A1A3B5EF5A6}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B982E75A-10A9-4955-8114-9A1A3B5EF5A6}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B4EE6890-4607-4E40-BF12-BCD9A5E313A0}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
405
SerialConnector.cs
Normal file
405
SerialConnector.cs
Normal file
@@ -0,0 +1,405 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO.Ports;
|
||||
using System.Text;
|
||||
|
||||
namespace SerialComms
|
||||
{
|
||||
internal class SerialConnector
|
||||
{
|
||||
private static SerialPort serial = new SerialPort(); // The serial port used for all communications
|
||||
private static Dictionary<string, Action<string>> commands = new Dictionary<string, Action<string>>(); // Stores all the names of the incomming commands and their callback functions
|
||||
public bool EnableDebugLogs { get; set; } // Enables or disables debugging console logs
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SerialConnector"/> class with the specified debug logging
|
||||
/// option and baud rate.
|
||||
/// </summary>
|
||||
/// <remarks>Use this constructor to configure the serial connection's baud rate and optionally
|
||||
/// enable debug logging for troubleshooting or development purposes.</remarks>
|
||||
/// <param name="enableDebugLogs"><see langword="true"/> to enable detailed debug logging for serial communication; otherwise, <see
|
||||
/// langword="false"/>. The default is <see langword="false"/>.</param>
|
||||
/// <param name="baudRate">The baud rate to use for the serial connection. Must be a positive integer. The default is 9600.</param>
|
||||
public SerialConnector(bool enableDebugLogs = false, int baudRate = 9600)
|
||||
{
|
||||
serial.BaudRate = baudRate;
|
||||
this.EnableDebugLogs = enableDebugLogs;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the serial port to the specified port name and opens the connection for communication.
|
||||
/// </summary>
|
||||
/// <remarks>If a serial port connection is already open, it is closed before setting the new port
|
||||
/// name and opening the connection.</remarks>
|
||||
/// <param name="port">The name of the serial port to use (for example, "COM1" or "/dev/ttyUSB0").</param>
|
||||
public void SetSerialPort(string port)
|
||||
{
|
||||
|
||||
// If a port is already open, close it first to ensure a clean state before reconfiguring.
|
||||
if (serial.IsOpen)
|
||||
serial.Close();
|
||||
|
||||
// Optional debug log to indicate which port will be used.
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Setting serial port to: " + port);
|
||||
|
||||
// Assign the requested port name to the SerialPort instance.
|
||||
serial.PortName = port;
|
||||
|
||||
try
|
||||
{
|
||||
// Attempt to open the configured serial port. Opening can fail if the port doesn't exist
|
||||
// or is already in use by another process.
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Attempting to open serial port");
|
||||
serial.Open();
|
||||
|
||||
// Clear any leftover data in the input buffer so subsequent reads start fresh.
|
||||
serial.DiscardInBuffer();
|
||||
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Opened serial port");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw ex;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes incoming serial data, verifies its integrity, and executes the corresponding command if valid.
|
||||
/// </summary>
|
||||
/// <remarks>This method reads available data from the serial buffer, validates the data using a
|
||||
/// check bit, acknowledges receipt, and dispatches the command for execution. If the data fails integrity
|
||||
/// checks or cannot be parsed, the method asks the sender to repeat the command or throws an exception. Debug
|
||||
/// logging is performed if enabled.</remarks>
|
||||
/// <exception cref="Exception">Thrown if the check bit verification fails due to parsing errors or if command execution fails.</exception>
|
||||
public void Cycle()
|
||||
{
|
||||
// Only proceed if there is data waiting in the serial input buffer.
|
||||
if (serial.BytesToRead > 0)
|
||||
{
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Starting to read from serial buffer");
|
||||
|
||||
// Read until the protocol terminator '@' is encountered.
|
||||
string raw = serial.ReadTo("@");
|
||||
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Read: '" + raw + "' from serial buffer");
|
||||
|
||||
// Split the incoming packet into its three components: command, args, checkBit.
|
||||
string[] data = raw.Split('#');
|
||||
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Split serial buffer in to: " + data[0] + ", " + data[1] + ", " + data[2]);
|
||||
|
||||
try
|
||||
{
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Attempting to verify check bit");
|
||||
|
||||
// Verify integrity using the provided check bit; parse the check bit to an integer.
|
||||
if (!VerifyCheckBit(data[0], data[1], Int32.Parse(data[2])))
|
||||
{
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Check failed");
|
||||
|
||||
// Ask the sender to repeat the command if the integrity check failed and return early.
|
||||
Repeat();
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Wrap parsing/verification errors with context and rethrow.
|
||||
throw new Exception("Failed to verify check bit. Was unable to parse command: " + raw + "\n" + ex.Message);
|
||||
}
|
||||
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Command integrity verified successfuly");
|
||||
|
||||
// Send an acknowledgement back to the sender using the parsed check bit.
|
||||
Acknowledge(Int32.Parse(data[2]));
|
||||
|
||||
try
|
||||
{
|
||||
// If a handler for this command is registered, invoke it with the argument string.
|
||||
if (commands.ContainsKey(data[0]))
|
||||
commands[data[0]](data[1]);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Provide context that execution of the command handler failed.
|
||||
throw new Exception("Failed to get and execute command: " + data[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Receives all three parts of an icomming packet and check for the commands integrity using it's check bit.
|
||||
/// </summary>
|
||||
/// <param name="cmd">The command</param>
|
||||
/// <param name="args">The arguments to the command</param>
|
||||
/// <param name="checkBit">The check bit of the packet</param>
|
||||
/// <returns>true if the packet is intact, false if it's malformed</returns>
|
||||
private bool VerifyCheckBit(string cmd, string args, int checkBit)
|
||||
{
|
||||
// Recreate the portion of the packet which was used to generate the original checksum.
|
||||
string toCheck = cmd + "#" + args;
|
||||
|
||||
// Compute the numeric checksum and compare to the provided check bit.
|
||||
if (StringToCheckNum(toCheck) == checkBit)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a checksum for a given string
|
||||
/// </summary>
|
||||
/// <param name="str">The string for which a checksum is needed</param>
|
||||
/// <returns></returns>
|
||||
private int StringToCheckNum(string str)
|
||||
{
|
||||
// Initialize accumulator for checksum.
|
||||
int x = 0;
|
||||
|
||||
// Convert the input string to bytes using the system default encoding.
|
||||
byte[] ba = Encoding.Default.GetBytes(str);
|
||||
|
||||
// Convert the byte array to a hex string representation (e.g. "DE-AD-BE-EF").
|
||||
var hexString = BitConverter.ToString(ba);
|
||||
|
||||
// Remove the hyphens so the string is a contiguous sequence of hex digits.
|
||||
hexString = hexString.Replace("-", "");
|
||||
|
||||
// Sum the numeric value of each element in the hexString.
|
||||
foreach (byte bit in hexString)
|
||||
{
|
||||
x += bit;
|
||||
}
|
||||
|
||||
// Return the computed checksum.
|
||||
return x;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a command to the serial device to request repetition of the last operation.
|
||||
/// </summary>
|
||||
/// <remarks>This method transmits a predefined repeat command to the connected serial device. If
|
||||
/// debug logging is enabled, a message is written to the console indicating that a repeat request has been
|
||||
/// sent.</remarks>
|
||||
/// <exception cref="Exception">Thrown if the repeat command cannot be sent to the serial device.</exception>
|
||||
private void Repeat()
|
||||
{
|
||||
// Pre-built repeat packet according to the protocol.
|
||||
string cmd = "RPT##410@";
|
||||
|
||||
try
|
||||
{
|
||||
// Send the repeat request downstream.
|
||||
serial.Write(cmd);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Wrap and rethrow serial write exceptions for callers to handle.
|
||||
throw new Exception("Failed to send RPT.\n" + ex.Message);
|
||||
}
|
||||
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Asking for repeat of last command");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends an acknowledgment command with the specified check bit to the connected device.
|
||||
/// </summary>
|
||||
/// <param name="checkBit">The check bit value to include in the acknowledgment command. This value is used to confirm receipt of a
|
||||
/// previous message or command.</param>
|
||||
/// <exception cref="Exception">Thrown if the acknowledgment command cannot be sent to the device.</exception>
|
||||
private void Acknowledge(int checkBit)
|
||||
{
|
||||
// Build the acknowledge payload and compute its checksum to form a complete packet.
|
||||
string cmd = "ACKG";
|
||||
string toSend = cmd + "#" + checkBit;
|
||||
int checkNum = StringToCheckNum(toSend);
|
||||
string final = toSend + "#" + checkNum + "@";
|
||||
|
||||
try
|
||||
{
|
||||
// Transmit the ACKG packet.
|
||||
serial.Write(final);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Wrap and rethrow serial write exceptions for callers to handle.
|
||||
throw new Exception("Failed to send ACKG.\n" + ex.Message);
|
||||
}
|
||||
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Acknowledged last command: " + final);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a command with the specified arguments to the connected device over the serial interface.
|
||||
/// </summary>
|
||||
/// <remarks>The method formats the command and arguments according to the device protocol and
|
||||
/// transmits them over the serial connection. If debug logging is enabled, the formatted command is written to
|
||||
/// the console output.</remarks>
|
||||
/// <param name="cmd">The command to send. Cannot be <see langword="null"/> or empty.</param>
|
||||
/// <param name="args">The arguments to include with the command. Cannot be <see langword="null"/>; may be empty if the command
|
||||
/// does not require arguments.</param>
|
||||
/// <exception cref="Exception">An error occurred while sending the command or during post-send validation.</exception>
|
||||
public void SendCommand(string cmd, string args)
|
||||
{
|
||||
// Compose the command payload and compute its checksum to create the final packet string.
|
||||
string toSend = cmd + "#" + args;
|
||||
int checkNum = StringToCheckNum(toSend);
|
||||
string final = toSend + "#" + checkNum + "@";
|
||||
|
||||
try
|
||||
{
|
||||
// Send the final packet over serial.
|
||||
serial.Write(final);
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Sending command: " + final);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Provide context about the failed send and propagate the error.
|
||||
throw new Exception("Failed to send command: " + final + "\n" + ex.Message);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// Perform additional response handling after sending the command (e.g. check for ACKG or RPT).
|
||||
AfterSendCheck(final);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Rethrow any errors produced by the after-send logic.
|
||||
throw new Exception(ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs post-send validation and handling based on the response received from the serial device after
|
||||
/// sending a command.
|
||||
/// </summary>
|
||||
/// <remarks>This method reads the response from the serial device and processes it to determine
|
||||
/// whether the command should be repeated or acknowledged. If the response indicates a repeat request, the
|
||||
/// original command is resent. If the response is an acknowledgment, the method verifies the integrity of the
|
||||
/// acknowledgment using check values.</remarks>
|
||||
/// <param name="cmd">The command string that was sent to the serial device.</param>
|
||||
/// <exception cref="Exception">Thrown if the response from the serial device cannot be parsed, or if the check values in the acknowledgment
|
||||
/// cannot be converted to integers.</exception>
|
||||
private void AfterSendCheck(string cmd)
|
||||
{
|
||||
// Read the next response packet.
|
||||
string raw = serial.ReadTo("@");
|
||||
|
||||
// If an empty string was returned, attempt to read again recursively.
|
||||
if (raw == "")
|
||||
AfterSendCheck(cmd);
|
||||
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Performing after send checks");
|
||||
|
||||
// Split the incoming response into components.
|
||||
string[] data = raw.Split('#');
|
||||
if (data.Length < 1)
|
||||
throw new Exception("Failed to parse Data after send packet");
|
||||
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Data array: " + data[0] + ", " + data[1]);
|
||||
|
||||
// Parse the original command that was sent (remove terminator, then split).
|
||||
string[] dataCmd = cmd.Replace("@", "").Split('#');
|
||||
if (dataCmd.Length < 2)
|
||||
throw new Exception("Failed to parse DataCmd after send packet");
|
||||
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("DataCmd array: " + data[0] + ", " + data[1] + ", " + data[2]);
|
||||
|
||||
// If the remote requested a repeat, resend the original command.
|
||||
if (data[0] == "RPT")
|
||||
{
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Repeat command received");
|
||||
SendCommand(dataCmd[0], dataCmd[1]);
|
||||
}
|
||||
else if (data[0] == "ACKG")
|
||||
{
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Command acknowledged");
|
||||
|
||||
int check, cmdCheck;
|
||||
try
|
||||
{
|
||||
// Convert the received check value to an integer.
|
||||
check = Int32.Parse(data[1]);
|
||||
}
|
||||
catch
|
||||
{
|
||||
throw new Exception("Failed to convert check bit to int");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// Extract the checksum portion of the original sent command for comparison.
|
||||
cmdCheck = Int32.Parse(dataCmd[2]);
|
||||
}
|
||||
catch
|
||||
{
|
||||
throw new Exception("Failed to convert checkCmd bit in to int");
|
||||
}
|
||||
|
||||
// Compare the two check values and optionally log the result.
|
||||
if (check != cmdCheck)
|
||||
{
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Acknowledge check bad");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Acknowledge check good");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a callback to be invoked when the specified command is triggered.
|
||||
/// </summary>
|
||||
/// <remarks>Use this method to associate a handler with a command name. Attempting to register
|
||||
/// the same command more than once will result in an exception.</remarks>
|
||||
/// <param name="command">The name of the command to register. Cannot be null or empty. Must be unique among registered commands.</param>
|
||||
/// <param name="callback">The callback action to execute when the command is triggered. Cannot be null.</param>
|
||||
/// <exception cref="Exception">Thrown if the command already exists</exception>
|
||||
public void OnCommand(string command, Action<string> callback)
|
||||
{
|
||||
// Add the callback to the commands dictionary if it does not already exist.
|
||||
if (!commands.ContainsKey(command))
|
||||
commands.Add(command, callback);
|
||||
else
|
||||
// Provide a clear exception if the command name is already registered.
|
||||
throw new Exception("Unable to register command: " + command + " as command already exists");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes the serial port connection if it is currently open.
|
||||
/// </summary>
|
||||
/// <remarks>Calling this method when the serial port is already closed has no effect.</remarks>
|
||||
public void CloseSerial()
|
||||
{
|
||||
// Optionally log that the serial port is being closed.
|
||||
if (EnableDebugLogs)
|
||||
Console.WriteLine("Closing serial port");
|
||||
|
||||
// Only attempt to close if the port is currently open.
|
||||
if (serial.IsOpen) serial.Close();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user